HeartStopper- Obliterate the bad hearts!

jaystansfield

  • Posts: 54
http://www.stencyl.com/game/play/12519

This is the first ever game ever by myself and Tom Cross. Created over the last month.

ALL feedback welcome!! ENJOY!!!


« Last Edit: May 19, 2012, 10:07:51 am by jaystansfield »

Satyre

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  • Posts: 270
Interesting game. I like the change of the faces when a part of the rainbow has been destroyed.
I also like the menu swapping, I looks very interesting and I didn't saw something similar until now.
Good job.

Do you draw the rainbow by coding or is it an assamble of many small actors that explode by collidion with a heart?

jaystansfield

  • Posts: 54
Interesting game. I like the change of the faces when a part of the rainbow has been destroyed.
I also like the menu swapping, I looks very interesting and I didn't saw something similar until now.
Good job.

Do you draw the rainbow by coding or is it an assamble of many small actors that explode by collidion with a heart?

Glad you like it! :)

The rainbow is all actors that explode- wasn't sure how to do that any differently. x

jaystansfield

  • Posts: 54
Just realised it was the wrong version!! UPDATED :) x

Lympha

  • Posts: 30
The idea is original, but to be honest, I can't really see this going anywhere. These kind of games are fun when you have to kill time while something is loading, ironically, you can't play the game while it is loading, even though that takes a massive amount of time.
One of the things I dislike the most is how slow-paced it is. Try to speed stuff up, make the waves faster and shorter, to have the difficulty increase earlier. It took me over 5 minutes to get through the first wave only, which just takes too long.
Furthermore, I think it's kinda unfair to have you combo-meter to stop at ×8. While we're at it, the '×' looks really off and could use some work, in my opinion. Overall, the game is kinda original, but not really that much fun, it'd be cooler if made everything go faster, although I don't think it will make the game much better as the over-all concept just needs a lot of work.
Need criticism on a game? Don't hesitate to PM me.

jaystansfield

  • Posts: 54
The idea is original, but to be honest, I can't really see this going anywhere. These kind of games are fun when you have to kill time while something is loading, ironically, you can't play the game while it is loading, even though that takes a massive amount of time.
One of the things I dislike the most is how slow-paced it is. Try to speed stuff up, make the waves faster and shorter, to have the difficulty increase earlier. It took me over 5 minutes to get through the first wave only, which just takes too long.
Furthermore, I think it's kinda unfair to have you combo-meter to stop at ×8. While we're at it, the '×' looks really off and could use some work, in my opinion. Overall, the game is kinda original, but not really that much fun, it'd be cooler if made everything go faster, although I don't think it will make the game much better as the over-all concept just needs a lot of work.


Thanks for your feedback! :) Even though it's a bit harsh and could have been worded a bit better (i'm a sensitive soul) i've been thinking about your suggestions and will be taking them on board.

The pace does depend on the spec of the machine it's being played on (for now at least) and needs to run at a framerate of at LEAST 30 FPS to get the best performance... trying to optimise it. It gets SUPER fast and if you haven't experienced the speed then it must not be running at full speed on your machine.

A higher combo would be fun i agree- noted.

Plus the loading time isn't that long... what's the spec of your PC?

All the Best,
J

jaystansfield

  • Posts: 54
This post was merged into this thread and may not fit in sequence with the rest of the thread.

Here's ours! It's called HeartStopper. Simple and throwaway but who cares!!! We had fun making it. We're pretty buzzed how it's our first ever game with no previous game development experience- Stencyl made our dreams into reality!!! :)

http://www.stencyl.com/game/play/12519

Have fun!

Jay and Tom
xxxxxxxxxxx

« Last Edit: May 21, 2012, 03:28:13 pm by Hectate »

Lympha

  • Posts: 30
I'm sorry for sounding harsh, next time I'll try to take your feelings into consideration more when I am writing criticism.
On the loading time issue, it's not about your computer's specifications, but your Internet-connection. I have a pretty strong connection at pretty much all times, but now I opened the game again, I definitely feel like I might haven't had as good Internet as I thought or perhaps there was a different reason that I can't specify.
I re-tried the game and watching the same intro again, made me realize how great the addition of a 'Skip'-button would be. Further, the sound can get really annoying, a mute button could be a great relief, otherwise people are forced to disable all sounds on their computer which kinda sucks.

I'm still thinking what I thought before though, the game can still use a lot of improvement. I'd go back to the drawing room and try to figure out how the game could be improved and what should be added.
Need criticism on a game? Don't hesitate to PM me.

skyepilot2

  • Posts: 24
I'm still thinking what I thought before though, the game can still use a lot of improvement. I'd go back to the drawing room and try to figure out how the game could be improved and what should be added.


Or it would be an even better idea to take this game maybe fix up a few things take your new knowledge and start fresh making a new game.  The more practice you get the better organized you will become and the faster you will be at improvising new ideas and interesting features to your game.
Renewal Beta!!!!!!  test it out and give us some comments :D
http://community.stencyl.com/index.php/topic,10615.0.html

jaystansfield

  • Posts: 54

Or it would be an even better idea to take this game maybe fix up a few things take your new knowledge and start fresh making a new game.  The more practice you get the better organized you will become and the faster you will be at improvising new ideas and interesting features to your game.

My sentiments exactly- no point labouring away at something that is really as good as it can get. It's like releasing your first music demo or recording your first song in that it needs to have space to breathe and just be allowed to be as it is. It was fun to make, feel happy it is what it is and it's good enough to play which is good enough for this game. The next outing will be much better!

This game is ultimately a platform to get my name across as a musician and artist.

Satyre

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  • Posts: 270
I wouldn't change anything. Before you invest time into adding all kind of features, you could start making a new game or a sequel. For your first game it is more than good, and it contains enough features.

That's my opinion ;)

jaystansfield

  • Posts: 54
I wouldn't change anything. Before you invest time into adding all kind of features, you could start making a new game or a sequel. For your first game it is more than good, and it contains enough features.

That's my opinion ;)

You're a good man :) Thankyou!! x