Hi,
When my Player hits a "Ramp Actor", he is able to jump at a 45 degree angle. See the attached picture. <<< This behavior currently works.
However, I also want to attach this behavior to a "Ladder Actor." Except this time, the Player is supposed to go straight up. I have used the same blocks as the behavior above, but changed the numbers. However, when I test the game and the player collides with a "Ladder Actor" he merely bumps up against the "Ladder Actor" and stays there. What am I missing?
BTW, I have tried many different degree options, including -90, 90, 270, -270, -1, 1, 0, 45, -45..... . At this point, I just want him to do SOMETHING when he collides instead of just getting stuck! Also, he is normally set to "Sharply" push self.
Thank you!