Get Player to "Fly" straight up?

Jedinator

  • Posts: 20
Hi,

When my Player hits a "Ramp Actor", he is able to jump at a 45 degree angle.  See the attached picture. <<< This behavior currently works.

However, I also want to attach this behavior to a "Ladder Actor." Except this time, the Player is supposed to go straight up. I have used the same blocks as the behavior above, but changed the numbers.  However, when I test the game and the player collides with a "Ladder Actor" he merely bumps up against the "Ladder Actor" and stays there.  What am I missing?

BTW, I have tried many different degree options, including -90, 90, 270, -270, -1, 1, 0, 45, -45..... . At this point, I just want him to do SOMETHING when he collides instead of just getting stuck! Also, he is normally set to "Sharply" push self.

Thank you!

« Last Edit: May 23, 2012, 03:17:25 pm by Jedinator »

SWATLLAMA

  • Posts: 1059
Maybe use the set velocity block, but I'm not sure that'll work if you have physics. I made a jumppad behavior a while back. Search it up on forge and see if you can modify it to get it to work.
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

Jedinator

  • Posts: 20
Thanks. Ill look it up!

Does anyone else have any suggestions?

« Last Edit: May 23, 2012, 03:58:59 pm by Jedinator »

Jedinator

  • Posts: 20
Basically, I need an Auto Climb behavior and trigger? Does anyone know how I could implement that? Thanks :D

SWATLLAMA

  • Posts: 1059
I think that the jump-and-run-kit-extended has something like that using regions.
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

Jedinator

  • Posts: 20
I think that the jump-and-run-kit-extended has something like that using regions.

Thank you. I D/L it and it has something with Ladder Regions, but the Blocks use code and I can't use it.  I'll have to redo my game idea I guess.