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Name: Hopeless
Story/setting:
The year is 2048, a cure for cancer has been found and widely distributed. Technology has advanced to the point where planes no longer fall from the sky, cars no longer crash, and life expectancy has reached 135 years of age. New drugs to instantly heal all your alignments, problems, and diseases have been created, further pushing life expectancy.
Due to these new advances, there are no longer need for many doctors, nurses, surgens and the like. Plane crash investigators and radio control personell are no longer needed.
Thousands and thousands of people dedicated to these professions (and many more), are now jobless. Homelessness is on the rise, and at an all time high of 28%. Crime is at record levels, while the police force shrink in numbers.
A brand new drug in its testing phase has been created to combat crime; this drug is being added to food produced around the country, which stimulates the aggressive part of the brain, and forces a calm-like nature in subjects.
Unforseen problems quickly arose, with an unbelieveable amount of side affects, including "Auto-suicide" and "Reflectation syndrome" which causes victim's bodies to turn inside out, while still keeping them alive for days at a time and causing excruciating pain.
On top of all of this, a unknown supernatural force is slowly sweeping over the city, consuming victims, and gaining control over their bodys. Swiftly named "The Shadow".
This is where your story begins; hell bent on fixing the world, and restoring order to your city. Little do you know, your life is about to change. All your hopes and dreams are about to take a turn for the worse.
Welcome to the City of Hopeless. I hope you enjoy your stay.
Characters
Playable: 2 Playable characters are available to control at fixed times during the story;
Robert Vana37 Years of age, and father of 2 kids. Was laid off from work as a Plane Crash Investigator 4 years ago, which left him Jobless, homeless and alone. His wife and family left without a trace, and he now 'lives' under the Sector T-35 bridge with 9 other homeless; which is the only place far from any city, and far from other people, but very dangerous to live and 'clean' food is scarce.
Over the years he has taught himself to survive in the 'wild', but still struggles to cope in the new world; he experiences mild delusions and hallucinations from time to time, which can almost prove fatal in the 'wild'. His biggest enemy is himself.
John Peler21 Years of age. Adapted to the changes of the world very quickly. Sharp, focused, and an eager to learn. Has trained over the years in many forms of combat, including his strongest feat: Samurai Swords. His quick, agile, and fast movements overwhelm enemies, and can turn the tides of battles in the blink of an eye.
Not much in personally and has trouble holding conversations, which has him nicknamed "The Machine"
Gameplay:
Survival of your character is a big part of the game, where eating and drinking is necessary to keep your character alive. This can done either through; hunting, scavenging, and/or consuming 'clean' food.
Food needs to be 'clean' before consumption, as it could potentially kill you, or leave you with fatal symptoms. The same goes with liquids.
When you are controlling 'Robert Vana', keeping your character sane will also be a top priority, the world will change (all in his head though, not real) depending how sane you are, eventually having the world turn on him and eventually killing him if sanity drops low enough.
(May be subject to change. More gameplay features still need to be decided.)
Combat System:
The combat system is action paced in real time, being able to move around freely within the battle, and use skills and abilities on the fly. A.I. behaves the same, being able to move freely and act on their own. You will be able to control one character during the battle (Which is most of the time the main character) most Melee skills and attacks will require you to be near an enemy to hit, otherwise you will miss (You can't swing your sword at air and expect to hit the enemy from far away)
Outside of battle, when colliding with an enemy or at fixed points, you will transition in 'battle mode' (Much like the Final Fantasy transition) Where you will be 'transported' to an arena like area (Which is themed to which location you are in) Which has restrictions on how far you can move (Areas will be reasonably sized) and will incorporate the system mentioned above.
Battles will be somewhat RPG focused meaning Stats like 'Strength', 'Speed' etc will play a part.
-----------------------------------------So what do you guys think?The game itself is going to be a top town RPG, with an action paced combat system. Much like in the Star Ocean games for the PSP.
Let me know your thoughts and ideas, or anything to add and make this better =)
Maybe you feel like working together on this project? I do prefer to work alone, as I can do everything myself, except for music. We will see what I feel like doing when i start on this.