Tuo's 26 (+2) StencylForge "Demo-" Games & Chat (Updated: 05.21.2016)

Tuo

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  • Posts: 2469
Thank you for all of your hard work! God Bless you.
I'm glad to help out :).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
Well, it took a very long time to make (and to comment on everything), but my "Demo- Actorless Card Duel" is finally up on StencylForge. It uses lists and drawing codes (as well as several custom events/block and pseudo-methods) to do the game. There's a lot of great material in it, and everything is fully commented, so please make sure to check it out :).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
Want to see what a "Demo-" looks like when it's been revamped and fully completed? Regardless of whether you have wondered or not, that is what I have done. Enjoy a full version of Upgradable Shooter:

http://www.stencyl.com/game/play/18224
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Mirek

  • Posts: 61
Awesome sources. Thank you buddy :)

Neller

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Could you do a tutorial on a 'boulderdash' type system were if 2 or more boulders are stacked on top of each other and there is nothing to the side they fall into the next column?

I have tried various ways to do this but none seem to work perfectly.

Thanks

hey tuo i was looking on stencyl forge for the demo tutorials im very interested in them as i can use them in my game i was wondering if you can point me in the direction to acquire them. i need the ones where you can attract coins to the main player. and the one where you can create missles that seek out enemies(homing). thanks in advance

Tuo

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  • Posts: 2469
Neller, once you return the livestream (and I'm on), will see about doing a stream for that system. It's too specific for a "Demo-" game.

2003, please realize that the 3.0 and 2.2 StencylForges don't talk to each other. I'm in the process right now of upconverting to 3.0 though. If my memory is correct, the coin attraction is in the "Demo- Infinite Space Shooter" and the missiles can be found in the normal "Demo- Platformer 3"
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
3.0 Update:
There are now two "Demo-" games available on the 3.0 Forge, with new icons and descriptions to hopefully make searching them faster:

Demo- Jigsaw Puzzle: I'm hoping to redo this one later to make it easier to follow. It was one of the first I made and I upconverted it without really looking at it. That said, I'm very pleased to say it's now "Featured" in the 3.0 Forge (the only game currently "Featured"), so thank you to everyone who helped with that (dunno how it happened, but I'm glad to see people enjoyed it).

Demo- Word Search Game: This one was privy to a rather large overhaul, which hopefully will make the coding easier to follow, as well as making it more friendly to 3.0.

If you see them and they help, please don't forget to rate them. Thanks! :)
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

oh ok thanks i will check it out as soon as my cpu come from the shop...i feel so naked with out my cpu...my laptop sucks  :(

Tuo

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  • Posts: 2469
3.0 Update:
"Demo- Upgradable Shooter" is now in the 3.0 StencylForge. I tried to simplify it a bit, especially the shot count coding.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

RecoilKid

  • Posts: 102
Hey Tuo, I've been using your Endless runner demo for a little while now and am very impressed! But I've come to a problem. I want to make enemies spawn on the platforms and after hours of trying many different things nothing seems to be working. I was wondering if you could help me figure this out?

Tuo

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  • Posts: 2469
The idea would be to check to see if the location the enemy is being created is between the x of the platform and the x + width of the platform (and then create it at the y of the platform minus the height of the enemy). You will likely have to set the x-speed based on the current amount as well.

If you want, come to my livestream (livestream.com/stencyl), and I'll show you directly.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
"Demo- Actorless Card Duel" is now up in the 3.0 Forge. To be frank, I didn't change all that much besides making it 3.0-friendly since it is such an advanced tutorial to begin with.
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
"Demo- Dress Up Game", "Demo- Explosions", and "Demo- Infinite Climb" are now all available on the 3.0 StencylForge. Both the "Explosions" and "Infinite Climb" got a rather major overhaul whereas the "Dress Up Game" didn't change all too much (besides adding directional parts; don't remember if those were in the original).

If you like them, please don't forget to rate them ;D. If anything is confusing, please feel free to comment on them and/or ask on my livestream (livestream.com/stencyl).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

Tuo

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  • Posts: 2469
"Demo- Infinite Platformer" has now been converted to 3.0.

Also, there is now a brand new demo in the 3.0 Forge, not in the 2.2 Forge (until I can down-convert it). Instead of just allowing infinite movement in one dimension, this one allows infinite movement in all dimensions, allowing the player true freedom to roam wherever:
"Demo- Truly Infinite Platformer"
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)