Working on an RPG, needed help with some ideas [graphics & planning]

pallavsharma91

  • Posts: 43
Hello everyone,
So I want to start making an RPG game which will be focused in a universe that is somewhat similar to "Secrets of Mana"(graphically), but this game will have a character creation screen where you can create your custom character. A free-roam feature and multiple side quests and errands that you could do besides the main quest. I want to introduce something new to it that people haven't seen much of or havent seen at all in a RPG, I mean new races(if possible),new classes, new concepts in general and merge it with some of what has already existed.

This is what i have planned so far.


Stats :1.Basic   : Health, Mana, Stamina
2.Damage  : Melee, Marksmanship
3.Defense : Reflexes(defend), Speed(parry&movement)
4.Magic   : Fire, Earth, Water, Wind, Holy, Unholy
5.Other   : Carry Weight, Lighter Feet(detection by NPCs get harder)
NOTE: If anyone has any more suggestion please do tell.


Races :

1. Humans : Ow the classic humans... they are so human that they are frigging humans... what else..

2. Elves : Ow the classic elves... well they are elves, live in trees are either good or bad... what else?

3. Werewolves : These werewolves dont turn into complete wolves on the full moon night, but rather turn into a humanoid wolf(like they should). Not everyone in the clan turns into a werewolf on full moon night, a certain ritual is to be performed for the transformation to happen.
At night they do retain a certain level of strength(depending on the visible part of moon).


4. Vampires : umm... they hide in caves, they hunt at night, they are afraid of bright lights and terrified by sun light... O_O

NOTE: I want to introduce atleast 4 more races in here, but unique ones that haven't been used too much.

About the classes I want to do a free tree node system just like in Skyrim, so everyone can customize their character to the very smallest of details. Thus I came across the Perk Trees...


Perk Trees
NOTE: All these Perk Trees have a tree node structure and once someone unlocks a perk in the specific Perk Tree they gain the benefit of that perk, simple right? I have yet to finalize all the perks for each Perk Tree so i am not mentioning any yet, once I do that planning I definitely will edit it here.
1. There you are(archer)
2. I can take a hit(defense)
3. I didn't sign up for this(parry/dodge)
4. Stay Away from me(speed)
5. ME! SMASH!(attack)

P.S. I came up with these funny names just so that they sound more fun :P makes sense right?... Now you see how hard it is to finalize all the perks for these...

Some other random points:
1. The combat system would be in real-time and somewhat similar to that of "Secrets of Mana".


2. The movement from town to town would be as such,
> exit current town > enter world map > move around in world map and go to the town you want
simple right?

3. The whole game would be in 2.5D

P.S. The only monsters I have thought of so far are the commonly used ones which is why i did not find the need to mention them in detail but they are : dragons, skeletons, zombies, wild animals, etc.
SO!!! Anyone got any suggestions or ideas for me?
--end--

ipe 369

  • Posts: 1001
I do! Have you ever made a game in stencyl before, or had any experience with previous programming? If so, carry on. If not, DO NOT repeat DO NOT attempt this. You will get burnt out after creating the first monster AI, then never return to the project, and this great idea will be wasted. Sorry to burst your bubble, but ask anyone, never go too ambitious for a first project. (I'm basing this on your 10 post count... You could have used stencyl before, take no offense ^_^)

pallavsharma91

  • Posts: 43
I do! Have you ever made a game in stencyl before, or had any experience with previous programming? If so, carry on. If not, DO NOT repeat DO NOT attempt this. You will get burnt out after creating the first monster AI, then never return to the project, and this great idea will be wasted. Sorry to burst your bubble, but ask anyone, never go too ambitious for a first project. (I'm basing this on your 10 post count... You could have used stencyl before, take no offense ^_^)
none taken, this of-course is not my first project, its just that i neither usually like revealing my ideas in public nor do I socialize much, and well this was the first time me revealing my game idea publically. I have been using stencyl since 2.0 was released and do have experience with XNA framework(C#), PHP back-end for other's games and made quite alot of small games/modules on different platform in the past 3 years. This however will be my first PUBLIC project, so I thought i might take some feedback from others before I went into much detail with it. I believe I can do this, that is the only reason I started working towards it...
Thanks for your concern though :)

YoshiMono

  • Posts: 24
Goodness. You're ambitious. I like the idea behind it, but honestly, that's a MASSIVE amount of work you're looking to do. At the very least, forming some sort of team would probably be a good idea. I wish you luck though. :D

pallavsharma91

  • Posts: 43
Goodness. You're ambitious. I like the idea behind it, but honestly, that's a MASSIVE amount of work you're looking to do. At the very least, forming some sort of team would probably be a good idea. I wish you luck though. :D
:D well yes I am... Its the writing part that's hard. Creating a story :D ow that is fun...
Forming a team... hmm... good idea, but its not that easy to find someone who would think on the same terms as I am thinking about it right now and would be willing to help me out with this damn writing xD
thank you very much for the advice though :D

pallavsharma91

  • Posts: 43
after numerous amount of hours of working and thinking a main quest and 47 side quests and 38 errands for the game... I sadly still do not have a final name for this game xD...
I am thinking one of the following :
1. Medini (name of the planet it will be based on, my 1st preference) :D
2. ALOT (Adventures Lost Over Time) :-X
3. DAMN (Doing Adventures Makes Noise) 8)


you dont even want to hear the other ones... they are super dorky  :P

ipe 369

  • Posts: 1001
Medini, the others make it look like you're taking the mickey out of yourself, and with the billion things you're doing the last thing you're gonna want is for your game to be taken as a joke

pallavsharma91

  • Posts: 43
Medini, the others make it look like you're taking the mickey out of yourself, and with the billion things you're doing the last thing you're gonna want is for your game to be taken as a joke
The exact reason its on the top of the list.

YoshiMono

  • Posts: 24
Okay honestly,

Alot reminds me directly of http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html

Having a curse word as your title probably isn't ideal.

Medini isn't all that bad, in fact I kind of like it, but I'm not sure how well it will stand on it's own.  (I mean recall wise). Maybe add some words to it?

pallavsharma91

  • Posts: 43
Okay honestly,

Alot reminds me directly of http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html

Having a curse word as your title probably isn't ideal.

Medini isn't all that bad, in fact I kind of like it, but I'm not sure how well it will stand on it's own.  (I mean recall wise). Maybe add some words to it?


Well, I picked up the word "Medini" from "Sanskrit". Medini in Sanskrit refers to "Earth/Land" in the sense as "The Nurturer". Just wondering how i could relate this to that blog post...

YoshiMono

  • Posts: 24

pallavsharma91

  • Posts: 43
Did you read it?


oops, sorry, i had just given it a vague look at that time, sorry, my bad...  :-\
now i see what you were trying to say...


well all i can think to add to "Medini" is just the chapter name based on the main quest... please suggest if you can think of something that would go better with it.

Enthriper

  • Posts: 19
This is HILARIOUS!! (No, i'm not being some random jerk. Let me explain..) I have been working on the same exact thing! I have been trying to create an rpg game that is kinda like Secret of Mana as well. (Mostly because that game rocked and i love rpg`s and making games) And then one day im scrolling through the forums when i find a stencyler just like me! Well.. in game making wise..

Anyway.. I think your game could make a huge splash! Also.. I love the name idea. And I think this game could be great!  :)

« Last Edit: December 24, 2012, 12:44:24 pm by Enthriper »
Holy magic is my thing.

pallavsharma91

  • Posts: 43
This is HILARIOUS!! (No, i'm not being some random jerk. Let me explain..) I have been working on the same exact thing! I have been trying to create an rpg game that is kinda like Secret of Mana as well. (Mostly because that game rocked and i love rpg`s and making games) And then one day im scrolling through the forums when i find a stencyler just like me! Well.. in game making wise..

Anyway.. I think your game could make a huge splash! Also.. I love the name idea. And I think this game could be great!  :)
Secrets of mana has seriously influenced me since 1998 :D and i frigging love that game...
Thanks a lot for the positive feed, now i feel like my effort actually has some good scope  :P

Enthriper

  • Posts: 19
You know.. Me too.. Secret of Mana (Plus Sword of Mana, which is their second game, or first.. i cant remember..) has also influenced me.. but only since 2011, since that is when i have heard of it.
Holy magic is my thing.