Do you have an estimate on how much longer til the game is released? Also how long will the game be as far as play time goes?
I'm estimating about 3 or 4 hours playing it blindly, but it's kind of hard to guess at this point. It could be longer or shorter than that. It could also vary wildly because the game has many optional areas and some people will explore longer than others will. For instance, I know I could blow through the first area of the game really quickly, because I know exactly where I have to go. But what about someone who's just exploring? What if they get lost? What if they spend a bunch of time in non-essential areas? What if they die and lose substantial progress because they haven't been to a save room? It's really hard for me to guess the play time, especially this early on. But if I vaguely characterize it I think I could safely say "at least a couple hours".
There's still quite a bit of work left. I'd like to get it done within a couple months but who knows.
I do plan to release a polished demo for selected people to test it and give feedback/etc sometime, I'm working towards that end now. This'll be useful for getting feedback about how well the game plays, any possible pc performance issues, as well as insight into what the best/worst aspects of the game are and that'll help me make the game better.
The demo will be about 1/3 of the game, and polished as a vertical slice to represent how the final game will play. There's still some stuff to do but it is starting to not seem like a distant goal anymore. I've gotten a lot done in the last week.
There's very little that's unplanned or undefined about the game design or what remains to be done. The design for the game, what's in it, what I still have to do, are all pretty crystal clear to me. It's just a matter of picking tasks, and working on them, and getting them done. One foot in front of the other.