Very slick looking! It's great to see something like this coming together, and its clear you guys have been working hard to make something incredible like this for Stencyl.
I do have a question though: how much interaction is allowed between Stencyl and the RPG engine? For instance, when I saw scope on the item database, I thought "Hmm, what if I want an item that I can use on my allies?" In other words, are there specific functions/custom blocks Stencyl is required to act through (and if so, how much customization do those allow for), or is the RPG engine pretty "exposed", so to speak, to the Stencyl interface?