Hi all!
I'm having an hard time with a "simple" thing in my game.
I have a grid made of actors named "cells" that makes the map of my tactic chess game. When mouse is over a cell, this one lights up. Next pic show how i have a problem when 2 or more collision boxes overlaps, lighting 2 or more cells at same time, becaus of their different heights.
I'm trying to make the game so that when mouse is on 2 boxes it will light only the tallest cell.
I tried many ways, but everyone has some flaws..
The "lighting" of cell happens as a simple boolean switched on when mouse is colliding with cell and switched false at end of "always" bracket.