In-App Purchases Fail Instantly


  • Posts: 78
Hi There,

I initially developed my game using Stencyl's final NME build, and then decided to redevelop it using the latest OpenFL Build.

As the game has in-app purchases, the purchases worked like a charm when testing on the NME build, but once I coded the same in-app purchases for the OpenFL build (using the same mobile provisions and p12, which worked previously)... it seems that when I click any item which relates to an in-app purchase... the purchase instantly fails, without even requesting user details.

Anyone have any idea why that is?