LD29 - Beneath the Surface - Split Personalities

mdotedot

  • Posts: 1654
Everybody has some good and some bad in them!

After 12 hours


Story:
To advance through the game, you have to let aspects of your personality come up from beneath the surface.


Todo:
- Inventory system
- Image API implementation
- Nuggeta multi-player position 'for ghost-visitors'
- Nuggeta Leaderboard
and a lot of animations, physics and puzzles.

« Last Edit: April 26, 2014, 12:12:03 pm by mdotedot »
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

MaartenWinkels

  • Posts: 34
Good luck friend!

-Maarten

mdotedot

  • Posts: 1654
Thanks Maarten!

Last 6 hours:
- Animations
- Reworked physics implementation
- Getting introduction level in
- Animation States

Going to get some sleep!

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

mdotedot

  • Posts: 1654
Hello All,

Unfortunately I haven’t got a real game just yet.
And I have no time tomorrow for the jam.
So I have to quit.

I did enjoy myself!

Kind of post-mortem:

Done :
* Login-screen (With guest)
* Nuggeta Leaderboard
* Animations
* Physics
* pulling

What I wanted to do:
* More (levels)
* Image API 3.1 (was attempting to play with foreground/background images/paralax/dynamic color switching)
* Nuggeta Position
* Inventory system

What went wrong?
* Debugging IOs took too much time (I was using 3.0 as I thought I was not allowed to use 3.1 and images were eating mem)
* Inventory drag&drop system was conflicting with physics because I wanted to use the same objects
* Was trying to do too much stuff with one actor and had too much if blocks that were interfering
* Basically: too stubborn


Go ahead and ‘play’ the game, it has one and a half level:

Split Personality


Best regards from
M.E.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.