Are you ready for a game that features a girl in a parka, amazing treasure, and a very hungry arctic anglerfish?
STZ is about a girl who travels underground to recover treasured crystals, but in the process ends up falling right into the lair of a terrifying monster who lurks in the snow beneath. Equipped with your special crystal-powered gun, try to escape. You may even find more treasure on the way or more crystals for your gun. But the strange fish-thing is waiting for you to slip up and fall into its clutches, and other small monsters can make your life more difficult; of course, those other monsters might make nice distractions for the anglerfish, but you don't want your fishy friend feasting on a buffet of energy and strength either.
I may be biting off more than I can chew, but I think if I can stay motivated (that's a big if!), I can handle it even as a solo guy. I'm keeping the graphics 8-bit style, and besides making that a bit easier on me I think it'll contribute to the atmosphere I want to have quite nicely. Music... that'll probably be last on the to-do list, but even if I have to go with a single simple tune with creepy ambience, it's better than nothing.
Right now, the big hurdle I think is going to be the main monster's AI, so that's where I'm starting. If I can have 80% of that done my mid-late afternoon, I think I'll be pleased.
And now, some (lame) teaser pictures for you. Back to work!