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LD29 - Beneath Your House (formerly known as Holes)
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LD29 - Beneath Your House (formerly known as Holes)
ceosol
Posts: 2279
April 26, 2014, 06:58:11 pm
I think I have most of my game mechanics done. Need to spend what time I have tomorrow refining artwork and setting up the levels. Good night all
http://www.stencyl.com/game/play/26066
Chuck
P.S. The white screen is just an intro screen. Click to enter the game.
« Last Edit: April 27, 2014, 04:23:44 am by ceosol »
ceosol
Posts: 2279
April 27, 2014, 04:26:00 am
I think I'm sticking with the new title. I added a quick intro sequence this morning. Now time to get the levels assembled. Hopefully I'll have a few minutes to whip up some background music.
I was considering having a timer on the levels. Any opinions on that?
dtrungle
Posts: 1938
April 27, 2014, 11:38:25 am
A little lost on the goal of the game. It looks like you need to get coins to pay the bills. But the spikes don't respawn so you simply can't get pass level 2. I'm not sure what a timer would do considering the holes disappear over time and depending on which map you're in the ladder might not be there so you'll be stuck.
ceosol
Posts: 2279
April 27, 2014, 02:41:09 pm
Thank you for the feedback
Keep in mind that was just a progress report. The other levels had not even been created at the time. The new version has been updated. Once I figure out what to do with the source code, I'll submit my entry to LD
zerosimms
Posts: 710
April 28, 2014, 11:43:07 am
Hahahaha I think someone has some fun making the sound effects for their game
Love the "ding ding" and "pop".
Same as dtrungle, I got stuck in a level after collecting all the coins.
ceosol
Posts: 2279
April 30, 2014, 10:56:45 am
Thanks for the comment
Yeah its a gamble. Do you go for more coins or go for the ladder?
ceosol
Posts: 2279
April 30, 2014, 11:02:04 am
I've been working on the artwork.
I tried pixelating the stalagmites. I'm not the best artist, but I think this looks better than what I had in the compo.
ceosol
Posts: 2279
April 30, 2014, 06:08:27 pm
more artwork updates...
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