Yes, though keep in mind that it is actually only one pixel at a time as far as the game is concerned. I'd like to be able to have speeds of less than one, but render as if you literally scaled the unscaled 1:1 screen 4x. i.e. everything is now rendered on a 4x4 grid.
I can do it in other engines, I just can't figure out a way to force Stencyl to render this way (at least without some seriously inconvenient trickery, like manually storing coordinates in an attribute and manually moving the actor to the rounded coordinates. This of course, adds a lot of extra hassle and does not play nice with anything else in Stencyl that is coordinate based, such as speeds, physics, tweens, etc etc etc.)