The link for the box 2d manual in the OP seems to be broken.
Hi,I'm having difficulty as there doesnt seem to be any documentation/examples? Can anybody give me an example of a puley joint or a revolute joint between two actors?Thank you!
Soon ya, little mechanics jam, lets do this.So the only rule is, the game/demo must contain at least 1 joint. Bonus points given to those who use the joint extension.
I'm really glad you found some use for it, twotimingpete. How did you pull that off? Animated sprites while alive and when they die you create the joints and individual body parts? Anyway, it's looking great!
Quote from: captaincomic on May 14, 2017, 11:22:20 amI'm really glad you found some use for it, twotimingpete. How did you pull that off? Animated sprites while alive and when they die you create the joints and individual body parts? Anyway, it's looking great!I agree! Most of the time it's me waiting to compile to see if it looks right.. and I work on something else while it compiles haha... then I change a number.. hit compile and work on the other thing.. wash rinse repeat hahathanks! when the enemy dies the "real" enemy sprite vanishes and a ragdoll corpse is spawned in in its place.It works well, the only thing I'd really want is some kind of editor that made it easier to figure out where the joints should be and how to space everything apart to form the corpse. As it is now it's tons of trial and error to get each piece in place.
I made a seperate project just for determining the values because it compiles much faster -- then I copy those over to the real project afterwards.
Hey! Just came across this extension and I've been toying with it to see if it would be beneficial to work into my project.But... the Joint Sandbox demo doesn't download anymore on the Forge and I can't figure out how the weld joint works. I assumed that since there really weren't any blocks to configure it, that it'd just work automatically, but that's not the case. When I turn on debug drawing it looks like a second (and sometimes a third depending on the coordinates I give it?) joint is being created between the point I declare and the center of the first object. This joint stretches when the other object begins to move. I've tried changing all sorts of physics options on the "glued" object, but nothing seems to help.Any advice? Am I missing something?