Here's what I'd do:
1. Delete ALL the regions.
2. Go into the Settings, into the extensions, and turn on the tile API.
3. Close and reopen the game so that the API is put into the game.
4. Place all of walkable tiles in one tileset (if they aren't already).
5. Use the tile API blocks (in the "extensions" palette you'll now see) to convert the coordinates of the player into row/column for the tiles and then check to see if the tilesetID for the tile is the walkable set (or not equal to it if you want the player to die when off and nothing happen when on the path).
(In the games section of the StencylForge, you can download my "Demo- Miner", which goes over how to use the tile API and the ideas behind it if you want more details on it

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