Setting a score/collision Issue {ANSWERED}

Sanko

  • Posts: 62
Hey guys, this is my first post on the forums  :) :)! Ive tried everything and I cant seem to get this to work so I've come here to ask for some help. So I created a "ScoreRegion" actor for my game, and checked the box "is a sensor". I want it so that every time a "Shark" passes through the "ScoreRegion", you get one point on your score and so on.  Both the sharks and scoreregions are checked as cannot be pushed. It prints the score where I want it, but it stays at zero...  It seems like the ScoreRegion is not recognizing the sharks.  Any help would be greatly appreciated.


« Last Edit: July 29, 2014, 07:33:38 pm by Sanko »

LIBERADO

  • *
  • Posts: 2720
To detect collisions, uncheck the "Cannot be pushed" in the "ScoreRegion" actor. If it is set as "sensor", can not be pushed anyway.

« Last Edit: July 29, 2014, 01:40:42 pm by LIBERADO »
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

Sanko

  • Posts: 62
Tried it, set it as normal, didnt work, then cannot move, but still no luck  :-\. Any other things I should try?

mexicanchango

  • Posts: 17
I'm in the same boat as you, but I'm using time instead of points. If I'm able to figure out the problem, I'll be sure to message you.

Sanko

  • Posts: 62
Sounds good. Thanks

Sanko

  • Posts: 62
Big shoutout to Hectate who helped me out a ton. Turns out that the group for sharks couldn't collide with the group for the ScoreRegion... Silly thing I did that I forgot about and it took me ages to fix it... Finally discovered my problem thanks to Hectate!