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Scaling Utilites (Optimize Pixel Art and More!)
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Scaling Utilites (Optimize Pixel Art and More!)
NeoCHI
Posts: 523
December 13, 2015, 11:15:43 pm
So this doesn't scale the position or size of the actor's collision box huh...
I made sure I had "Auto-Scale Collision Bounds" enabled in physics but it doesn't seem to help.
yoplalala
Posts: 1632
December 15, 2015, 02:05:24 am
It does but there are some bugs.
What are your settings ( cannot move, cannot be pushed) and the centre of gravity ?
NeoCHI
Posts: 523
December 15, 2015, 04:16:07 am
I have it on two actors. One is set to "Cannot move" the other "Normal". Both aren't scaling the size or position of the collision boxes.
What settings actually scale the collision boxes and are there workarounds?
Also, where is the centre of gravity set? Couldn't find it under physics...
yoplalala
Posts: 1632
December 15, 2015, 05:56:05 am
Sorry I meant origin point . you can find in the window where your animation is.
Here is a good post ( the last one) of what works and doesn't work doesn't work
http://community.stencyl.com/index.php/topic,44972.msg250834.html#msg250834
Id din't know so I made my own code , I could share it with you, if it doesn't work.
NeoCHI
Posts: 523
December 15, 2015, 06:09:28 am
Awesome that worked! Thanks!
FMStudioGameDev
Posts: 233
February 24, 2023, 06:56:47 am
Find the extension attached here, it looks like links in the first post are no longer working.
Thanks to rob1221 for sharing it with me.
« Last Edit: February 24, 2023, 08:15:35 am by FMStudioGameDev »
FM Studio
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