Scaling Utilites (Optimize Pixel Art and More!)

NeoCHI

  • Posts: 523
So this doesn't scale the position or size of the actor's collision box huh...

I made sure I had "Auto-Scale Collision Bounds" enabled in physics but it doesn't seem to help.

yoplalala

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  • Posts: 1632
It does but there are some bugs.
 What are your settings ( cannot move, cannot be pushed) and the centre of gravity ?



NeoCHI

  • Posts: 523
I have it on two actors. One is set to "Cannot move" the other "Normal". Both aren't scaling the size or position of the collision boxes.

What settings actually scale the collision boxes and are there workarounds?

Also, where is the centre of gravity set? Couldn't find it under physics...

yoplalala

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  • Posts: 1632
Sorry I meant origin point . you can find in the window where your animation is.

Here is a good post ( the last one) of what works  and doesn't work doesn't work

http://community.stencyl.com/index.php/topic,44972.msg250834.html#msg250834

Id din't know so I made my own code , I could share it with you, if it doesn't work.

NeoCHI

  • Posts: 523
 Awesome that worked! Thanks!

FMStudioGameDev

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  • Posts: 233
Find the extension attached here, it looks like links in the first post are no longer working.
Thanks to rob1221 for sharing it with me.

« Last Edit: February 24, 2023, 08:15:35 am by FMStudioGameDev »