I uploaded my app to iTunes Connect yesterday and while the upload was successful, they later gave me the Invalid Binary error because the AppStore now requires 64bit, which is an issue that was apparently fixed in Stencyl 3.3.
I update Stencyl, open my game project in 3.3 and i update the project and clean it.
However it no longer succeeds when building.
I checked the log and can't figure out the reason but i feel it has something to do with:
[openfl] ld: warning: ld: warning: ignoring file /Users/hosoji/stencylworks/games-generated/Pi7d/Export/ios/Pi7d/lib/arm64/libwebviews.a, file was built for archive which is not the architecture being linked (arm64): /Users/hosoji/stencylworks/games-generated/Pi7d/Export/ios/Pi7d/lib/arm64/libwebviews.aignoring file /Users/hosoji/stencylworks/games-generated/Pi7d/Export/ios/Pi7d/lib/arm64/librating.a, file was built for archive which is not the architecture being linked (arm64): /Users/hosoji/stencylworks/games-generated/Pi7d/Export/ios/Pi7d/lib/arm64/librating.a
Any ideas?