Crayon Poke

Raiyumi

  • *
  • Posts: 212
This was the harshest LD for me yet. Near the last day I had to gut our mechanic and switch up the gameplay completely.  But fortunately we managed to get something done in time! :)

Crayon Poke
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25829

Post-Jam: http://www.newgrounds.com/portal/view/657376?updated=1

Collect skulls and use the power of "crayon" to venture your way up toward new beginnings!

Objective:
Find your way to the very top!
Exploration platformer.

Controls:
Arrows - Move
S - Jump
D - Throw


Programming and art by: Raiyumi
Sound and Music by: potato-tan



Note: I will upload it to Stencyl a bit later, I need to get some shut-eye. :)

« Last Edit: May 08, 2015, 09:36:07 pm by Raiyumi »

mdotedot

  • Posts: 1654
Beautiful game.
Didn't see the crayon yet but I'm sure someone will find the unconventional weapon.
The music has a quick repetetive undertone.
The polish is great on this one and feels like a complete non-LD game which is a good thing!
Compliments.
Best regards from
M.E.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

Justin

  • *
  • Posts: 4716
That was fun! Irock liked it too! Congratulations on making it in 72 hours. :)
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

Raiyumi

  • *
  • Posts: 212
Thanks! I've posted the game up on the arcade.

http://www.stencyl.com/game/play/30560

Jon

  • *
  • Posts: 17524
Are you planning to submit this to the Stencyl Jam?

Raiyumi

  • *
  • Posts: 212
Yep! I've just finished a few bug-fixes and added some secrets.

rob1221

  • *
  • Posts: 9473
I played the version on Newgrounds and noticed a couple of bugs.  The first is that the text for the crayon powerup says double jump.  The second bug is that you can climb on top of the map and walk off the edge.

Raiyumi

  • *
  • Posts: 212
Thanks for the heads-up! Hopefully it's fixed now. The second bug you mentioned is intentional for a secret *hint*hint*, unless there's an area I'm missing.

rob1221

  • *
  • Posts: 9473
One of the secrets has a wall to the left which I climbed up and then ran off the left side of the screen.

Raiyumi

  • *
  • Posts: 212
Ah, I see it now. It should be fixed now. Also, there's going to be a free mobile port of this, hopefully done by next week!


nifeab

  • Posts: 4
the game is very beautiful, but the gameplay is very boring, it doesn't have a clear objective, right from the start you are already lost without knowing where to go.