Build 8670 - September 9, 2015Stencyl requires Java 8 from now on. A Java 8 JRE comes bundled on Windows and Linux. On Mac, you can get the latest Java from
Oracle.
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Enhancement: Context hinting: places where a block will probably cause an error will be highlighted in red when placing the block.
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Enhancement: All changes to palette are dynamic. Don't need to refresh behavior after adding game attributes, for example.
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Enhancement: Engine extensions can be added without closing game.
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Fix: Can't select animations other than the first
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Fix Regression: StackOverflowError in Layer.getActorsAtPoint
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Fix: don't show generic error dialog if another error dialog has been shown already
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Fix: catch generic Android build failures
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Fix: Fixed sync'd anims repeating too early.
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Fix: Exporting sprite uses old format, can't import back in.
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Fix: Updated NanoHTTPD to fix server-caused errors when running html5 games.
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Fix: NPE when looking for Xcode.
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Internal: Block palette and events are stored as xml. Later we'll let them be completely customized or replaced.