SteamWrap (for Steam Games)

rob1221

  • *
  • Posts: 9472
Updated to fix some issues with the latest Stencyl 3.5 builds.  There is only one version of the extension attached now, but if for some reason you need an older version, I still keep those on my PC (starting from "V2").

LIBERADO

  • *
  • Posts: 2720
@rob1221, thanks for the update, we need this extension.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.


FMStudioGameDev

  • *
  • Posts: 233
Hey Rob,
I have managed to successfully notarize my Mac game to comply with OSX Catalina requirements. Unfortunately, after doing it, Steam sdk does not start anymore. When running the same exported build before notarizing Steam starts, after it doesn't. Do you have any idea why this happens?
I guess it may have something to do with Steamwrap not having "hardened runtime" enabled (app was initially rejected during notarization process for this reason) so I had to force it when signing.
Any idea? Thank you.


Wacky games

  • Posts: 2
Hi rob
For the block " Set/unlock achievement _  " This the name for API ? or just the name of the achievement ?
How can we test on steam ? I don't know if its work

*Sorry, probleme solve ;)*

« Last Edit: November 18, 2020, 09:43:43 am by Wacky games »

shadowotd

  • *
  • Posts: 15
Hello rob,

For the block " Set/unlock achievement _  " This the name for API on Steamwork ?
How can I test the achievement on steam ?

The comment before me asked this but never posted a verdict.

rob1221

  • *
  • Posts: 9472
Use the API name in that block.

shadowotd

  • *
  • Posts: 15
Hey Rob,
Is there a Play Together Option (block) for this steam extension, To allow another user to act as a player 2 on the player 1 owns machine
https://store.steampowered.com/remoteplay

« Last Edit: August 16, 2022, 04:05:41 am by shadowotd »

rob1221

  • *
  • Posts: 9472
There is not, but according to the docs you can invite players without any SDK implementation.