Thought I would do a bit of a rundown of my year on stencyl, its been an interesting one. First of all, thanks to the usual suspects, Folmer, George, the stencyl devs and the community.
Some numbers, iOS Downloads in 2016 were 4 million 10 thousand,
downloads for each app;
Dunkers- 2.30mill
Epic Flail- 639k
Battle Golf- 439k
Wrassling- 290k
Wheelie Legend- 59.7k
wheelie 2- 42.2k
Golf is Hard- 28.4k
Pretty crazy numbers, a big jump from 2015 which was 1.7 million. Dunkers and Epic Flail were the only 2 apps released this year.
I actually had a pretty frustrating year early on. I went through a real burn out at the end of 2015, I started and abandoned a lot of projects. I eventually released Epic Flail early 2016 but I wasn't happy with the finished product. The lack of inspiration continued for the first part of 2016 where I started and abandoned a couple more projects. Finally around April I prototyped Dunkers and Folmer and I decided it had good potential. It was nice to finally break out of the slump. My wife had a baby in May which was awesome but also made the game building a bit tricky. However the launch in July was awesome and redeemed the year.
Flash sales,
During 2016 flash went quite well, miniclip.com got in touch and have sponsored Wrassling, Battle Golf, and Dunkers. 2player.com Sponsored Dunkers and Temple of Boom. I'm also preparing Dunkers for a new sponsor that got in touch last week.
Based on the momentum from Dunkers I'm looking forward to having a busier and better year in 2017.