Gecenab,
If you need a countdown, just create a 'Do after/every _ seconds' event, and if you're using game attributes, use this:
Do every (number) seconds:
Set (attribute) to (attribute) - (number)
You could also use an if statement for that and then use an 'otherwise if':
Otherwise if (attribute) = 0
Set (attribute) to (number)*
*You could make it reset, you could just keep it at 0 and then use a different event to restart.
Also, make sure you use a drawing event if you want the clock on screen.