Update(10/6/2020): Updated my games with plenty of new tricks learned from Luyren, Ginge, merrak and Aditya, including a personal trick of my own that I didn't know all along. Drawing event code is now simplified and all of the enemies in my game starting from the demo's release were perfectly planned all along, as a collision between two actors needs to be detected by the collided actor with the most prevalent code while the other needs to have no collision code conflicting with the other's, as the rest of the triggering code needs to put in entirely separate behaviors for both while this issue needs to be known by the entire Stencyl community.