As of now this is kinda abandoned since there’s a lot of features in away3D that are quite essential (mostly sprite-sheet animating and spawning in 3D objects during runtime) that aren’t well explained through the demo games (coding in some of them is sloppy/sensitive to tweaks and comments don’t clear up much and aren’t in areas were they would be helpful). I had plans of releasing it as a kit for free. As for complexity of geometry, it looked as if it was going to closer to Wolf3D with touches of Doom here and there. The other problem is that Stencyl doesn’t let you set the position of the mouse which is fine in third person 2D game but in an FPS it’s a bit of a bummer (locking the mouse every 0.1 sec would allow for camera movement with the mouse).