From what I can see thats the case. Sprite origin is set to bottom right for the given actor (I'm having a character 'swing' onto the screen) and when I try to manually set the angle in the inspector panel (and likewise rotate the actor by hand) it simply rotates around the center instead of around the bottom right origin.What am I doing incorrectly, if anything?
"I think origin point only applies to rotating in-game."Ah, I see. Wasn't aware. Makes it difficult to determine exactly where I need to place my actor in the scene, relative to it's rotation, so that it ends up at the correct position after rotating during gameplay.You know if rotating based on custom origin point in the scene editor is planned or roadmapped?