Hey Guzzz! Sorry about this.
The first error you ran into (undefined reference to 'hx::gMultiThreadMode') is likely caused by old code being cached and not being updated when you build your game in the new version. You should be able to fix this just by cleaning your game.
The errors you ran into with the text blocks, I'm a little surprised about. Some text blocks were updated recently to fix issues with line/letter spacing and how text draws when scaled. Stencyl has a mechanism for automatically regenerating code when a change like this is made. For some reason, it doesn't seem to have happened for you, so it makes you open the behavior to trigger the code update. This is why the errors went away after opening the behavior.
HeyZap is a third-party extension so I don't know right away what might have happened with that. If you want to message me on discord, we can try to figure that out live, or you can continue the conversation here.