I am working on a new concept which would be a management simulator, so characters would be added to the game in-engine. A normal global attribute profile would not work well in this case, as once I ran out of sets of global attributes, I would no longer be able to have the game create characters.
I do, however, need to be able to save the randomly created characters appearances and stats so they are consistent once created. I had considered making a list to handle it, so whenever a new character is added, it could add it's set of attributes to the list, but I don't see an intuitive way to make a list of lists as the stencylpedia mentions in passing, and I am not sure if making an individual list for each attribute would be manageable.
Has anyone else made something similar enough to this to suggest what an effective way to deal with this issue would be?