Full Screen question


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  • Posts: 318
Edit: I figured out the solution to my initial problem; turns out I should have been using true and false, rather than full screen enabled and "not<fullscreen enabled>"

But I do have a bit of a blurring issue that I'm unsure of how to solve. I want it to stretch to fit the screen, However, the amount the game stretches causes too much blurring when it's a large stretch. Is it possible to mix the fixed scaling and stretching such that it picks the fixed scale option which is closest to the screen resolution in use and scale from there? Or does it already do that automatically?

Additionally, is there a good way to add in higher resolution versions of an animation after the fact if applying this to a previous project that is at 1x scale currently?

« Last Edit: March 04, 2020, 06:01:00 am by Galdon2004 »