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why does this simplistic blockset Not work?
Pages:
1
why does this simplistic blockset Not work?
NOTA
Posts: 327
May 12, 2020, 03:27:19 pm
?
The blobs code not the other...
corbanwolf
Posts: 223
May 12, 2020, 03:41:31 pm
Can you check if the collision is detected? They may be set as simple physics or wrong collision groups. Put print block in the second code and check log viewer
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NOTA
Posts: 327
May 12, 2020, 04:21:37 pm
Ok. I see whats going on, but I don't why.
If in the Actor Group, it works - I put to actors in a group I named "Blobs,"
If in the Actor Group, it works
If I put the actors in the Blob's group, they will not weld. I do not know why.
corbanwolf
Posts: 223
May 12, 2020, 04:44:57 pm
What?
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NOTA
Posts: 327
May 12, 2020, 05:08:41 pm
What?... You can create groups. Some defalts are, Actors, Doodads, Players.
I created a group called blobs.
If I put the actor in the "Actor Group, it works.
If I put the actor in the "Blob Group, it does not.
corbanwolf
Posts: 223
May 12, 2020, 05:13:55 pm
Because it works only on Actors groups. I said it in the previous topic.
http://community.stencyl.com/index.php/topic,60459.0.html
The first code create joints only if the actor in a region is an Actor group, not blob. Simply change first code and choose Blob instead of Actor
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NOTA
Posts: 327
May 12, 2020, 05:19:35 pm
I already have that working...
I'm trying to figure out how to have certain groups weld to certain groups rather than All Actors.
I need some separation of types.
I need actors to weld to actors
I need blobs to weld to blobs
I need stems to weld to stems
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