Scene BehaviorNumber of Enemies: hidden number attribute.Enemy Group: non-hidden actor group attribute.Updating-Set Number of Enemies to 0----for each actor in group [Enemy Group]----increment Number of Enemies by 1-If Number of Enemies = 0--All enemies have been defeated, do whatever you want here.
Code: [Select]Scene BehaviorNumber of Enemies: hidden number attribute.Enemy Group: non-hidden actor group attribute.Updating-Set Number of Enemies to 0----for each actor in group [Enemy Group][quote author=Luyren link=topic=60560.msg313855#msg313855 date=1590538272][code]Scene BehaviorNumber of Enemies: hidden number attribute.Enemy Group: non-hidden actor group attribute.Updating-Set Number of Enemies to 0----for each actor in group [Enemy Group]----increment Number of Enemies by 1-If Number of Enemies = 0--All enemies have been defeated, do whatever you want here.You can also make that an actor behavior, if you want to do something to that actor when all enemies are defeated.
Scene BehaviorNumber of Enemies: hidden number attribute.Enemy Group: non-hidden actor group attribute.Updating-Set Number of Enemies to 0----for each actor in group [Enemy Group][quote author=Luyren link=topic=60560.msg313855#msg313855 date=1590538272][code]Scene BehaviorNumber of Enemies: hidden number attribute.Enemy Group: non-hidden actor group attribute.Updating-Set Number of Enemies to 0----for each actor in group [Enemy Group]----increment Number of Enemies by 1-If Number of Enemies = 0--All enemies have been defeated, do whatever you want here.