So far I've made 3 games, and have very early builds of a 4th that can all be seen
here.
My goal is to try and have all my games powered by one engine, it'll make life a lot easier when it comes time to updating them, which on the Apple side of things is a constant as Apple isn't shy about killing off older tech and apps.
The other issue of having my games spread across multiple engines is when they cease. My original game Soulless was created in 2008 with a program called Power Game Factory that died when Apple dropped PPC emulation in OS X.
Powerslam was created using BlitzMax in 2012 and I never want to touch actual code again after that, but that too was discontinued.
After that I came across Stencyl,
here is one of my early posts of me re-creating Soulless in Stencyl. As Stencyl is also tiled based like PGF it made it easy to make a 1:1 port of my game and I also added more enemies and improvements alone the way. Unfortunately, Stencyl was only 32-bit back then, which I didn't realise would be a problem until near the end of the project as I started hitting the memory wall.
This year, I released a beat 'em up called Brawler that I created using MMF2 and I also have another project, Bioroid that is probably 8% done.
Anyway, that whole write up is to set the scene, because my goal is to get my Stencyl port of Soulless out there as the 1st step in bringing all my games into a single engine. As it is my 1st, and it was already completed in Stencyl 2, if I can get it fully working in Stencyl 4 it'll be just the 1st step. That is why I've made this journal entry, as there will be a lot more to cover as I try to recreate my other games in Stencyl. Akemi helped by
updating the Ladder and Water Packs kit that Soulless depended upon, and Justin is going above and beyond fixing a lot of the issues the prevent being able to successfully import my Stencyl 2 project into Stencyl 4. With the progress he has made already I'm really confident that this is actually going to be possible, and Soulless will soon be powered by Stencyl.
So I'm thinking about what is next for me and Stencyl, Brawler only came out this year so Apple won't be looking to tear that down for a while yet, so my next move may be to begin recreating what I've done of Bioroid then continue working on that project with Stencyl. Then there is something completely different. I recently came to the realisation my old favourite game series Battle Arena Toshinden is clearly dead for good, and I've been entertaining the idea of creating a game heavily inspired by it with Stencyl with my typical pre-rendered style.