Oakden V007 - Devlog

svnriz

  • Posts: 7
Hello,
After a long time I finally put out a public build of this game for people to put their hands on.
The game is a monster slasher with only mouse/touch control.
Currently it's only out for web with plans to eventually get it out to steam and mobile.

Play the game here https://svnriz.itch.io/oakden
Watch gameplay here https://youtu.be/f29QPRfQobg
Follow me here to see updates https://www.instagram.com/svnriz/
Join my discord here https://discord.gg/cbuBhAYD



A few screenshots:

« Last Edit: July 04, 2022, 12:56:00 pm by svnriz »

svnriz

  • Posts: 7
V002
Added: Depths, Tutorial

svnriz

  • Posts: 7
V003
​Added 3 new skins in the shop.
Added unlock skin functionality with unbalanced economy.
Made the enemies drop more coins to further unbalance the economy.
Game now pauses on death,
Fixed a bug with enemy death animations.
Added some fancy fades to some buttons.

svnriz

  • Posts: 7
V004
Added some effects on the hero in the main menu and when you pick up coins,
Coins can now only be picked up when not slashing.
Made bad economy a little bit better.
Fixed a bug where the dead sprite didn't show up in the right place upon death.
Added text to death screen.

svnriz

  • Posts: 7
V005

Added a new enemy: Wall crawler
Edited visuals for tutorial

svnriz

  • Posts: 7
​Added a HUD to the level.
Changed the word "Coins" to a coin icon in the level.
You now start with 3 shields again.
Added animations to menu and shop arrow buttons.
Adjusted enemy behaviors.

svnriz

  • Posts: 7
New. smoother logo in the intro.
Added a combo system with visual effects.
Fixed a game breaking exploit in the core mechanics.
Made the hits register more accurately.
Fixed a bunch of other crumbs here and there.
Felt cute so I set the shields to max.

Also just realized all itch.io devlogs up until now were sitting in drafts unpublished ...
They are all live now so you can give them a look if you're interested, better late then never :D
Also added some cool GIFs to the screenshots gallery