I have several levels that are very large and have a lot of actors. My biggest scene is 50x50 tiles at 64x64 pixels per tile (3200x3200 pixels). levels that are about this size are running very choppy on the iPod touch.
Most of this large level is filled with actors, as you can see from the screenshot (It's a kind of maze game). is there an easy way to improve the performance without making the level smaller or eliminating a whole bunch of actors?
I'm not sure if recycling actors would help, since I don't really know how that works and I need the actors to still be there if and when the player returns.
Any suggestions for improving performance?