Android

kambabamba

  • Posts: 6
According to the Stencyl road map Android and HTML5 deployment is due in Spring 2012. Does anyone have some more detailed info on the release date?

Uuemaich

  • Posts: 52
I can't wait for the Android support. <3

kambabamba

  • Posts: 6
Same, I do not own a Mac so I can't deploy to iOS so I can't wait for Android support as well.

rob1221

  • *
  • Posts: 9473
Android support should be coming with update 2.5, and no release date has been announced.

kambabamba

  • Posts: 6
hmm... well since 2.0 is coming out in a couple of days, 2.5 seems very far away...I guess I should start with art development then.

Miasmos Games

  • Posts: 878
Same, I do not own a Mac so I can't deploy to iOS so I can't wait for Android support as well.
You can - develop for iOS within Stencyl - it's designed to let windows users test on device. Then you can create your certificates (can't remember where the reference guide is but have a look around) all still on a windows (or linux for the matter) computer. You can use a service such as Mac in Cloud to publish your app. It's all perfectly possible off a Windows or Linux computer.

Quote
hmm... well since 2.0 is coming out in a couple of days, 2.5 seems very far away...I guess I should start with art development then.
Android will be the same as iOS (bar a few publishing details I believe). So develop your game as if for iOS, including touch input, atlases etc and just make it for an android sized screen (not actually sure of this, just a quick search should do) and hopefully it shouldn't be too much of a problem to switch when 2.5 comes out. Mobile games will generally be more or less the same to create within Stencyl (unless I've been led horribly astray!) so it's better to start with creating an iOS game even if you're not going to publish to iOS as it's easier to start with a mobile game than convert an existing web game later.

Cupcake Bounce

kambabamba

  • Posts: 6
Mac in Cloud actually sounds viable. I was going to try and set up a Virtual Machine with OS X but coudln't find unpirated iso purchases... I will go with your suggestion and start developing as if for iOS.

« Last Edit: April 12, 2012, 06:22:30 pm by kambabamba »

Miasmos Games

  • Posts: 878
I had thought of doing the same at one point, but it seems really difficult :/ Mac in Cloud is only $8 for a whole day or Mac time, which is more than enough to upload your game to Apple, so provided you get it right first time, it's a trivial amount to replace the actual purchase of a Mac that would otherwise be required.

Cupcake Bounce

kambabamba

  • Posts: 6
Seems like a good deal. How about managing your finances and such on your apple developer account? Is that possible with Windows because it would be a pain to constantly rent out their Macs just to check on your balance, do taxes, and such?

Also it seems like the iOS simulator is available only on Macs right? My windows version of Stencyl doesn't have any iOS testing options.

Miasmos Games

  • Posts: 878
I'm not sure how that works. If it's just something that you can log into on the Internet then I'm sure that it would work on Windows but otherwise I'm not sure. The iOS simulator is only for Mac, yes.

Cupcake Bounce

Innes

  • *
  • Posts: 1960
How about managing your finances and such on your apple developer account? Is that possible with Windows because it would be a pain to constantly rent out their Macs just to check on your balance, do taxes, and such?

It's all done through the browser; no Mac required.

There is no iOS simulator for Windows; you'd need a Mac or Mac In Cloud. I'm not sure about testing  on a device via MIC.
Visit www.TheStencylBook.com - the only published book for learning Stencyl.

Miasmos Games

  • Posts: 878
One of the main points about Stencyl is that it allows you to test iOS games on device even with a PC. You just get the Ad Hoc build through Stencyl's servers.

Cupcake Bounce