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menu scenes
Pages:
1
menu scenes
filippusis5
Posts: 27
May 07, 2012, 01:10:27 am
how can I make the menu choice of scenes with the blocked levels are supported up to a not complete them? and if one falls out when the levels are supported is available completed?
just4yoshi
Posts: 90
May 07, 2012, 08:26:31 am
Use a game number attribute to track the levels completed and then when the user clicks on a level, see if that attribute is high enough to start the level (I.e. If level >= 2, switch scene to level 2). Can also use this method with actor effects to gray out levels that are too high.
If you need help, feel free to stop by the livestream: livestream.com/poweredbyflowers
filippusis5
Posts: 27
May 07, 2012, 12:52:17 pm
you tell me how to do that and behaviors used to create a scene menu
sorry but I do not know much about programming
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