menu scenes

filippusis5

  • Posts: 27
how can I make the menu choice of scenes with the blocked levels are supported up to a not complete them? and if one falls out when the levels are supported is available completed?

just4yoshi

  • Posts: 90
Use a game number attribute to track the levels completed and then when the user clicks on a level, see if that attribute is high enough to start the level (I.e. If level >= 2, switch scene to level 2). Can also use this method with actor effects to gray out levels that are too high.
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filippusis5

  • Posts: 27
you tell me how to do that and behaviors used to create a scene menu
sorry but I do not know much about programming