I don't quite understand what you mean, I'm sorry. Just try specifying an actor for it. Use an attribute of type "actor" and set this in the behaviour editor for the scene. The event can't check to see if the actor has died if you don't give an actor to check. If you want it to monitor whether a certain type of actor has died, either create a behaviour to be placed on that actor, or use the "actor of type dies" event, the current event you're using will only monitor one, specific actor.