Apsis (WIP)

SDK

  • Posts: 4
Hello everyone. I'd like to get some feedback on my latest project, this is the first game I've got nearly completed.

It's a fairly simple side scrolling space shooter, and it's still very much a work in progress. I feel that the way the game plays is pretty much complete, I still need to add a few things here and there, but you should be able to get the idea.

http://www.stencyl.com/game/play/12725

As I said its still a work in progress, If you do manage to survive all the waves of enemies, nothing will happen yet, you just keep flying through space. Anyways, here's some of the things I still need to do.

-Increase types of enemies, and add more waves.
-Epic boss battle
-Weapon power ups
-Add a screen for when you die, listing score, option to return to menu or restart
-Music and sound effects need some polishing
-Fix my pause screen (some wacky stuff happens if you pause in between waves of enemies)

If you find any glaring bugs I'd like to here about them, also If you have any suggestions, I'm all ears.

hansbe

  • Posts: 262
Hi SDK it looks nice!

Like you said > power ups would be necessary, health packs among them ;)

I didnt make it far but i got 8k or something. What happened was though that i never had to look at the enemies, just at the regular stream of bullets, so it thought i was playing frogger for a while rather than a sidescrolling shooter. Intentional ?

SDK

  • Posts: 4
Hi SDK it looks nice!

Like you said > power ups would be necessary, health packs among them ;)

I didnt make it far but i got 8k or something. What happened was though that i never had to look at the enemies, just at the regular stream of bullets, so it thought i was playing frogger for a while rather than a sidescrolling shooter. Intentional ?

Thanks for playing.

Only 8k, my best is just over 50k  :P but thats about where the enemies run out at this point. I do have a lot of practice from testing though lol.

The trick is to make the most of your shield, your ship has a max of 100 hp, every bullet your shield absorbs gives you + 1 hp. But every time you get hit without your shield you lose 10hp. It was my intention to have you focusing on the bullets, this is to promote use of the shield, you want to maneuver to areas with lots of bullets while your shield is up to gain the most hp and EMP charge, and then get to a safe spot before your shield drops.

There are some enemies you need to focus on though, if you make it further, there are large missiles that cross the screen, also when you kill them, they leave mines behind.

When I finish the power ups, it should be much easier to get started.  :)

godofvaganza

  • Posts: 117
Yes, this is ice, I like your style. Keep it up! I just got 3500 :p

Also, My advice is to add explosion effect when enemies die

Lympha

  • Posts: 30
The game was actually quite impressive, at least better than I expected. The first thing that impressed me was the slick looking loading-page. It was bland, but still quite impressive. The control page was perhaps a bit too bland, but you can't really have too many complaints about it, it was pretty decent and covered everything.
The game-play had some pretty nice graphics, you did a good job on the pixel-art.

Now here's where the criticism kicks in; first of all, the pause button didn't work, even though it was nice enough to stop your movements, it didn't stop the enemy-shuttles in any way. Which is double bad for you. Second of all, at the moment, the game is pretty much spamming bullets, it'd be better in my opinion if you had more time between the shots, but with an increased damage. Further did some of the stars look way too much like bullets, or vice versa. I'd recommend to change the bullets from your ship into something more green and the hostile bullets to be red. This way there's an obvious color-scheme.
Lastly, the planets really look like they interactive, so here I was shooting at something in the background, perhaps you should blend it with the background more.

That's about it, so far, it was a pretty good game, I'm looking forward to more updates and will keep an eye on this thread.
Need criticism on a game? Don't hesitate to PM me.