I am still having two problems:
1. How do I spawn the new actor directly in front of the Player?
2. How do I have an actor recognize a Region that hasn't been created yet? For example, in my game, the Player is always moving in an endless scene.
To get past randomly created "enemies" (like pits, boxes, monsters, etc) the Player has to press the correct control to create a new actor type that will help him over/around the obstacle. To get over a pit, he would press "Z" and a Ramp Actor would be created, allowing him to launch over the pit.
I need For nothing to happen (or to have the Player "killed") if a Control is pressed too early, or if the player is not in the right region (I assume each "spawned actor" would have a region around it.)
It was suggested to me to use Regions to accomplish this. However, if the region is attached to the Ramp Actor, and they are created at the same time, how do I get the Main Character Player to recognize a region and thus activate the behavior of checking whether to "Create Ramp Actor, else if not in region, kill self?"