Stencyl 3.0 - Design Once. Play Anywhere. (Soft Launched on Feb 20th)

gianmichele

  • Posts: 52
Small hint: the Windows 8 store is going to be pretty empty during Christmas. It would be a shame to miss it for a Stencyl developer ;P


Jon

  • *
  • Posts: 17524
Android Publishing (Nov 15, 2012)

We're not setting a release date for 3.0 yet, even though it's virtually feature complete and has been for some time. The main reason is a lengthy bug fixing cycle that's compounded by the new platforms and a significantly larger and more engaged testing group than in past betas. That's why we're not running a public / invite beta this time.

GameDevNation

  • Posts: 11
My official stance is this - I draw the line at how many Apple developer accounts you have (and same for Android). If you're working closely enough to publish under 1 Apple account and share profits that way, that's fair within reasonable bounds.

If you're separate entities, you should be purchasing separate licenses.

It's so freaking NICE to see reasonable people making cool software. Seriously. I've been holding off buying Stencyl because I know I'm too busy to dive into it right now, but because of that statement I'm going to go pay for it right now.

 Jay
GameDevNation

Hectate

  • *
  • Posts: 4643
My official stance is this - I draw the line at how many Apple developer accounts you have (and same for Android). If you're working closely enough to publish under 1 Apple account and share profits that way, that's fair within reasonable bounds.

If you're separate entities, you should be purchasing separate licenses.

It's so freaking NICE to see reasonable people making cool software. Seriously. I've been holding off buying Stencyl because I know I'm too busy to dive into it right now, but because of that statement I'm going to go pay for it right now.

 Jay
GameDevNation
Welcome to the club! Be sure to check out the 3.0 beta...  8)
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

AdventureIslands

  • *
  • Posts: 728
Question about grahics importing.

Tilesets in my games like Dangerous Dungeons are drawn so the size of single tile is 16x16, so if I have to use 4x grapics, does that mean I need to bring the tilesets and other graphics 4 times scaled up? So a single tile would be 64x64 on the tileset?

Also is there a way to upscale the graphics in Stencyl itself, like I import the regular 16x16 tilesize tileset and stencyl can scale that up depending of platform and screen size the game is running on without the graphics becoming blurry?

majormax

  • Posts: 126
Will the tile API be compatible with iOS once stencyl updates to haxe?

Waltoid

  • Posts: 17
Just wondering, but will the HTML5 version depend on a large library, like Processing? It would be great if what it relied on wouldn't take much longer than 30 seconds to load on a slow connection, even though that's very difficult.

Dom818

  • *
  • Posts: 1292
Will the tile API be compatible with iOS once stencyl updates to haxe?

Yes, there are even blocks for it.

majormax

  • Posts: 126
Yay!

Homing missiles, here I come.

Hectate

  • *
  • Posts: 4643
If you want to see the Tile API in action, there are two WIP projects under my name that are from experiments with the Tile API.
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

hdesign

  • Posts: 230
Android Publishing.... is for free stencyl or for stencyl pro only?  :(

rob1221

  • *
  • Posts: 9473
iOS publishing isn't free, so I doubt Android will be.  Jon hasn't released pricing information yet though.

jluisaries

  • Posts: 14
A release date has not yet been given. It's currently in closed beta (for subscribers).

I am a subscriber, how I can get the closed beta version 3 mentioned?
Legends of El Salvador.

captaincomic

  • *
  • Posts: 6108
You can find it in a stickied thread in the "3.0 Discussion" forum.

crystalnoir

  • *
  • Posts: 50
Hello guys :)

I wonder, will Stencyl 3 html 5 support for WebGL ? :)

And another question, Can Stencyl Pro users (and not Ios users), have access to the closed beta ?

Thank you in advance :)

« Last Edit: November 18, 2012, 02:40:13 pm by crystalnoir »
I'm not english, so please excuse me if I make some mistakes :)