captaincomic could you tell more about 3.0 performance compared to 2.x for us who aren't superscribed thanks in advance
I was working on a 2d platformer in 2.2, and then started from scratch and have been making it in 3.0 with the same concepts. I found in my comparisons and tests (I made the thread captain linked) that in my case, with lots of enemies on screen at once and lots of particles being spawned, the framerate is considerably superior than with the same activities in 2.2. In 2.2, 20-25 enemies in a group would slow down a bit, and on my brother's slower computer, would slow it down a lot. That same amount is totally stable on either of our computers in 3.0, with the same enemy and same particles, and in a test game I built where the user could spawn as many enemies as he wanted, I found that I could somewhat reasonably have 50-100 enemies on screen at once.
I also use "do nothing actors" with all settings turned off and no code as environmental graphics to help dress up the environment in an organic, easy way. 3.0 can withstand many more of these than 2.2 could, and in test scenes I was able to load up a scene with hundreds, even thousands of these actors without major issues.
In short, I don't want to make guarantees that what YOU want to do will run better in 3.0, since there's so many different things one might want to do and so many different ways in which to program it, but what *I've* been doing with lots of actors has proved to be much more smooth and stable in 3.0, without question.
This is one of my "lots of enemies in a scene" tests from 3.0:
http://www.stencyl.com/game/play/16435 z jump, x shoot (hold for charge up), c dash, space switch weapon mode, F cycle alt weapons.
Keep going to the right and you'll find a large amount of enemies, and you can create a lot of havoc and particles with the various weapons. And I've found that in my tests it remains smooth on the two computers in my house.