Stencyl 3.0 - Design Once. Play Anywhere. (Soft Launched on Feb 20th)

Future Freak

  • Posts: 412
The submission of non-detailed / false bugs by new users is something that has been discussed and I think everybody is happy with, on the other hand everybody who isn't a subscriber and is waiting patiently for 3.0 would like to know roughly how long they're going to be waiting. As a compromise is opening up the 3.0 forums to be read accessible to everyone but only write accessible to subscribers an option? That way everybody could be happy.  :)

it's really not all that exciting.  :)

Indeed. We report bugs, the team fix them. That's it  :)  When enough bugs have been squashed - they'll release version 3.

twotimingpete

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  • Posts: 1667
http://www.stencyl.com/game/play/16435

Holy cow that's impressive. Like Metroid with the serial numbers filed off.

Did you use Spriter (somehow) for the animations?

thanks. this is just a little tech demo with some assets plopped together in a scene, it's not representative of the actual game.

there are some features in my game that are different from metroid, but the similarities are definitely not an accident. I originally designed this character to be an homage to samus (I defiantly said something about how if nintendo won't make a new legit metroid game, I'll just make my own), but as the design of the game grew and came into its own, I started to consider redesigning the character art. I may do that but I can't seem to come to a design I like that also fits the requirements of the setting/concept.

re. spriter, no, I wouldn't even know how to do that. I just drew all the frames of animation in photoshop using the animation window, and then made spritesheets from them and put them into stencyl.

Holy crap that was well made. Do you mind sharing the "charge shot" behavior on forge, since I assume this was built in with the rpg platformer kit as it has similar features, and ive been looking for a solution for that for awhile.

I appreciate the compliment, but I didn't use any prebuilt behaviors. Everything I figured out myself through much trial and error. I used to use the "on ground" behavior from greg, but I don't even use that anymore because it doesn't seem to work in 3.0.

the basic idea of how this works is there's always a "chargeamount" attribute going up, every .1 seconds. If the number is above a certain amount, "charge ready" becomes true, if it's below that amount, it becomes false. pressing or releasing the fire key sets it to 0. If you release the key while charge ready is true, it triggers the "shoot a giant bullet" custom event.

that's the jist of it.

BTW, I'm working on a "vertical slice" of the map from which to make a trailer and maybe a demo to go along with a real announcement. Not sure what the ETA is, I've got some other obligations to finish up then I'll get to it. The biggest task ahead of me for this is environment art, which still needs a lot of work.

« Last Edit: January 08, 2013, 07:05:48 pm by twotimingpete »

mightyraven

  • Posts: 1
Hi Stencyl coders :)

Im still waiting for v3.0 , i doubt if i could have compatibility problems with my game project under stencyl 2.2 ??

What i must DO or DO NOT under Stencyl v2.2 for using Stenyl 3.0 ??

Stencyl 3 Beta can export game project into iOS devices like im doing now with 2.2 ??

Thanks in advance for the answers.

EsteemDE

  • Posts: 7
Has anyone done performance tests on Android with 3.0? How does it perform? Also, what major or annoying bugs are left? I am willing to pay early for 3.0 beta access but am unsure of whether or not it is good enough to create apps in yet.

comport9

  • Posts: 51
Hi Stencyl coders :)

Im still waiting for v3.0 , i doubt if i could have compatibility problems with my game project under stencyl 2.2 ??

What i must DO or DO NOT under Stencyl v2.2 for using Stenyl 3.0 ??

Stencyl 3 Beta can export game project into iOS devices like im doing now with 2.2 ??

Thanks in advance for the answers.

If I'm not mistaken, the only thing you "don't" want to do is use custom code. As the custom code you write now is in AS3, and Stencyl 3 uses Haxe.

« Last Edit: January 09, 2013, 07:07:59 pm by comport9 »

hicactus

  • Posts: 26
- Atlases are optional. If you use them, they come with much fewer strings tied

what does this mean exactly?
(i tought atlases were a feature made to create faster, smoother games, why should someone choose not to use them?)

Joe

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  • Posts: 2478
Stencyl can auto-generate atlases for you in 3.0.

hicactus

  • Posts: 26
isn't that a feature of 2.0 already? you choose which sprites go into a given atlas, and stencyl build it for you...?

Vektro

  • Posts: 152
I think Joe means that Stencyl 3.0 runs an algorithm with most and least frequently used sprites and automatically places them in atlases or something like that.
Above all, try something.

stoneyftw

  • Posts: 25
Coming late 2012.  Where is it?

Dom818

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  • Posts: 1292
Coming late 2012.  Where is it?

More bugs and problems than the Stencyl Team originally thought has extended the release date.  No one knows when it will come but we can hope it is soon.

twotimingpete

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  • Posts: 1667
Coming late 2012.  Where is it?

First thing, there are new versions of 3.0 coming out regularly and the stencyl team are active on the 3.0 forums.

While 3.0 is very functional, it seems clear to me that there are are a select few important, outstanding bugs that they can't "ship" with, and that's the reason for the wait.

If you can't wait a second longer, I suggest subscribing and getting to work on your 3.0 project. You may run into a bug, depending on what type of game you're making, but that doesn't have to stop you from working on your project (as I am) because the bugs will be fixed sooner or later. I feel pretty safe working on my 3.0 projects, the program hasn't done anything freaky or unstable or ruined any of my projects, and I save backups regularly just in case so it doesn't matter anyway.

« Last Edit: January 13, 2013, 12:07:06 am by twotimingpete »

Roadcat

  • Posts: 46
Well this is a great start to 2013! My brief for a game has been accepted by the client and they have asked me to create a budget and timeline estimates. I'm happy enough with buying Stencyl Studio licences and then upgrading when 3 is released commercially and I've read that early adopters will get a discount. Could anybody give me an idea of how much an upgrade licence from Stencyl Studio to Stencyl 3.0 is likely to be so I can factor it into the quote I'm writing? Thanks for your help.

Dom818

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  • Posts: 1292
Well this is a great start to 2013! My brief for a game has been accepted by the client and they have asked me to create a budget and timeline estimates. I'm happy enough with buying Stencyl Studio licences and then upgrading when 3 is released commercially and I've read that early adopters will get a discount. Could anybody give me an idea of how much an upgrade licence from Stencyl Studio to Stencyl 3.0 is likely to be so I can factor it into the quote I'm writing? Thanks for your help.

I think the pricing for 3.0 is still protected by the NDA so we won't be able to tell you.

Photics

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  • Posts: 718
Coming late 2012.  Where is it?

More bugs and problems than the Stencyl Team originally thought has extended the release date.  No one knows when it will come but we can hope it is soon.

Well, technically it's available... if you don't mind an NDA.

I'm excited. My schedule is clearing. I should be able to focus on Stencyl projects... textbook, games, game competition, online arcade.

It seems 2012 wasn't the year of Stencyl... http://photics.com/year-of-stencyl ...but maybe this year is!  :D

This is a great community and the Stencyl team is busy, so I'm staying patient. Since games created with Stencyl 2.0 (using standard blocks) should port over to Stencyl 3.0, there's nothing really stopping me from continuing my work. Just getting artwork ready could take months. So, I'm feeling pretty good. I'm looking forward to the day when Stencyl gets it right.

Example is Hype 1.6. Wow, that was a long wait. But when they finally added some key features, I really started to enjoy using the software. I'm looking forward to testing the differences in HTML5. Is Stencyl competitive with that software? How good is Stencyl's HTML5 export? Heh, while testing the different browsers might seem tedious to some, that feels like it will be an entertaining day for me. What happens in IE8... or IE6? Does it work on mobile? Do we really need the app stores anymore? If Stencyl 3.0 performs well, it could being a new era in game/web development!

Fun stuff!  :D
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)