Quote from: dkoontz on July 19, 2013, 03:09:18 pmCan I open a folder directly from a location (such as a Dropbox directory) instead of having to copy it into my games directory or doing export/import all the time?No. Why not make Dropbox your workspace?
Can I open a folder directly from a location (such as a Dropbox directory) instead of having to copy it into my games directory or doing export/import all the time?
Because I use Dropbox for a whole lot more than just Stencyl. I need a tool like Stencyl to be flexible enough to put my project files where it's convenient for me, not where it's convenient for Stencyl.
I see that Haxe has support for reading joysticks (http://www.joshuagranick.com/blog/?p=692) in the nme.events.JoystickEvent namespace. In Stencyl 3 can I use haxe to instantiate the listener, register the events and then provide blocks in Stencyl to query my object for the state of the various joysticks?
Quote from: dkoontz on July 19, 2013, 04:40:33 pmI see that Haxe has support for reading joysticks (http://www.joshuagranick.com/blog/?p=692) in the nme.events.JoystickEvent namespace. In Stencyl 3 can I use haxe to instantiate the listener, register the events and then provide blocks in Stencyl to query my object for the state of the various joysticks?I'm willing to help out with this if you need any help. I'm trying to do the same thing specifically for Ouya.EDIT: Actually in the latest version, I see the joystick extension already included
I'm considering getting stencyly pro. Should I, is it worth the money, is it easy to make iOS games or is it really hard. Please reply
Also. Would you be able to send games to the app store? For money? And do you have to pay apple to get your game on the AppStore?
Quote from: mjamesshort on July 20, 2013, 06:02:44 amQuote from: dkoontz on July 19, 2013, 04:40:33 pmI see that Haxe has support for reading joysticks (http://www.joshuagranick.com/blog/?p=692) in the nme.events.JoystickEvent namespace. In Stencyl 3 can I use haxe to instantiate the listener, register the events and then provide blocks in Stencyl to query my object for the state of the various joysticks?I'm willing to help out with this if you need any help. I'm trying to do the same thing specifically for Ouya.EDIT: Actually in the latest version, I see the joystick extension already includedCould you only use this through stand alone .exe export? if so I'd have concerns, since in my experience stand alone is currently unfinished, my games never work remotely right in it. Not to mention it takes five times as long to export such a version, making developing and testing for it more tedious.
Will there still be the 90% memory warning?Arceus
That is still there but we have found ways of increasing the memory of Stencyl so the warning is much less frequent.