Stencyl 3.0 - Design Once. Play Anywhere. (Soft Launched on Feb 20th)

dkoontz

  • Posts: 9
Can I open a folder directly from a location (such as a Dropbox directory) instead of having to copy it into my games directory or doing export/import all the time?
No.  Why not make Dropbox your workspace?

Because I use Dropbox for a whole lot more than just Stencyl.  I need a tool like Stencyl to be flexible enough to put my project files where it's convenient for me, not where it's convenient for Stencyl.

« Last Edit: July 19, 2013, 03:20:51 pm by dkoontz »

dkoontz

  • Posts: 9
I see that Haxe has support for reading joysticks (http://www.joshuagranick.com/blog/?p=692) in the nme.events.JoystickEvent namespace.  In Stencyl 3 can I use haxe to instantiate the listener, register the events and then provide blocks in Stencyl to query my object for the state of the various joysticks?

Jon

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  • Posts: 17524
Yes, you could do that through an extension.

Alexin

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  • Posts: 3127
Quote from: dkoontz
Because I use Dropbox for a whole lot more than just Stencyl.  I need a tool like Stencyl to be flexible enough to put my project files where it's convenient for me, not where it's convenient for Stencyl.

I don't see the problem here.

Create a folder in your Dropbox directory for Stencyl to use as a workspace. It's flexible enough because you get to choose the workspace folder. Just don't choose Dropbox's top-level folder for obvious reasons.
"Find the fun"
alexin@stencyl.com

mjamesshort

  • Posts: 22
I see that Haxe has support for reading joysticks (http://www.joshuagranick.com/blog/?p=692) in the nme.events.JoystickEvent namespace.  In Stencyl 3 can I use haxe to instantiate the listener, register the events and then provide blocks in Stencyl to query my object for the state of the various joysticks?

I'm willing to help out with this if you need any help. I'm trying to do the same thing specifically for Ouya.

EDIT: Actually in the latest version, I see the joystick extension already included

« Last Edit: July 20, 2013, 06:07:02 am by mjamesshort »

twotimingpete

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  • Posts: 1667
I see that Haxe has support for reading joysticks (http://www.joshuagranick.com/blog/?p=692) in the nme.events.JoystickEvent namespace.  In Stencyl 3 can I use haxe to instantiate the listener, register the events and then provide blocks in Stencyl to query my object for the state of the various joysticks?

I'm willing to help out with this if you need any help. I'm trying to do the same thing specifically for Ouya.

EDIT: Actually in the latest version, I see the joystick extension already included

Could you only use this through stand alone .exe export? if so I'd have concerns, since in my experience stand alone is currently unfinished, my games never work remotely right in it. Not to mention it takes five times as long to export such a version, making developing and testing for it more tedious.

Warzone Gamez

  • Posts: 711
I'm considering getting stencyly pro. Should I, is it worth the money, is it easy to make iOS games or is it really hard. Please reply
Making Dubstep is my passion.  Following
Christ is my greater passion.

View my SoundCloud page here... https://soundcloud.com/noobstep-544260267

Warzone Gamez

  • Posts: 711
Also. Would you be able to send games to the app store? For money? And do you have to pay apple to get your game on the AppStore?
Making Dubstep is my passion.  Following
Christ is my greater passion.

View my SoundCloud page here... https://soundcloud.com/noobstep-544260267

Dom818

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  • Posts: 1292
I'm considering getting stencyly pro. Should I, is it worth the money, is it easy to make iOS games or is it really hard. Please reply

I think it is worth the money. The Stencyl apps I sell on the App Store make the money back within the year so it is not a loss. If you are proficient with Stencyl now, making iOS apps is not much of a change. You just have to make the game work with a touch screen instead of a mouse and keyboard.

Also. Would you be able to send games to the app store? For money? And do you have to pay apple to get your game on the AppStore?

Yes, you are able to send games to the App Store and charge money for them. You will have to pay Apple $100 per year to keep your apps on the store.

Warzone Gamez

  • Posts: 711
Thanks for the info. It was very helpful.
And the keeping the app is very reasonable. I'll probably upgrade.
Making Dubstep is my passion.  Following
Christ is my greater passion.

View my SoundCloud page here... https://soundcloud.com/noobstep-544260267

Arceus12

  • Posts: 7
Will there still be the 90% memory warning?
Arceus

mjamesshort

  • Posts: 22
I see that Haxe has support for reading joysticks (http://www.joshuagranick.com/blog/?p=692) in the nme.events.JoystickEvent namespace.  In Stencyl 3 can I use haxe to instantiate the listener, register the events and then provide blocks in Stencyl to query my object for the state of the various joysticks?

I'm willing to help out with this if you need any help. I'm trying to do the same thing specifically for Ouya.

EDIT: Actually in the latest version, I see the joystick extension already included

Could you only use this through stand alone .exe export? if so I'd have concerns, since in my experience stand alone is currently unfinished, my games never work remotely right in it. Not to mention it takes five times as long to export such a version, making developing and testing for it more tedious.

I can't speak for standalone .exe but for standalone .app (MAC) the  test build works really good. I still don't have the joystick stuff working right though. Probably going to have to pay somebody to build an extension for the OUYA.

Dom818

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  • Posts: 1292
Will there still be the 90% memory warning?
Arceus

That is still there but we have found ways of increasing the memory of Stencyl so the warning is much less frequent.

Arceus12

  • Posts: 7
Quote
That is still there but we have found ways of increasing the memory of Stencyl so the warning is much less frequent.
Ok thanks
Arceus

vikingpotato

  • Posts: 852
10 more pages to hit a 100!