Stencyl 3.0 - Design Once. Play Anywhere. (Soft Launched on Feb 20th)

Jon

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Not sure where the "unlikely" part came from. We are getting pretty close and should be able to put out a release later next month if no other surprises come about. All the prior issues were resolved, but the upgrade to OpenFL 1.1 introduced some issues with sound playback we have to wait on a fix for before we can release.

If it ends up in the Christmas timeframe, I will hold it off until early January since it's not to our advantage to release just to meet some imaginary deadline and release at a time when few will be around.

Photics

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We are getting pretty close and should be able to put out a release later next month if no other surprises come about.

Ah, I was thinking of launching a kickstarter project for a Stencyl book on January 1. This is looking like good timing.
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)

Warzone Gamez

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I've always wondered this... How many people are in the Stencyl Development team? The only people I know of are Jon and Rob?
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thegenericbanana

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I've always wondered this... How many people are in the Stencyl Development team? The only people I know of are Jon and Rob?
From what I read earlier, and if I remember correctly, it's just Jon and some other people that are only working on it part time.
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majormax

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Not sure where the "unlikely" part came from. We are getting pretty close and should be able to put out a release later next month if no other surprises come about. All the prior issues were resolved, but the upgrade to OpenFL 1.1 introduced some issues with sound playback we have to wait on a fix for before we can release.

If it ends up in the Christmas timeframe, I will hold it off until early January since it's not to our advantage to release just to meet some imaginary deadline and release at a time when few will be around.
As well as iTunes Connect being down

kuroi

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I dont want to sound impatient or anything. But what's the best guessing when Stencyl 3.0 might be done? Is there any chance it will be done before this year ends?

I am about to finish my game for android and I don't see any problems with 3.0 atm (that's my personal opinion). So if you want to start working on your new game go ahead and start using 3.0 now.  ;)

elwaster

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Would it be worth me starting something new on 2.2? Or at this point should I wait for the 3.0 general release?

twotimingpete

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Would it be worth me starting something new on 2.2? Or at this point should I wait for the 3.0 general release?

3.0, As a flash/desktop development program, is better than 2.2 in every way *I* can think of. I can't comment on mobile stuff one way or another because I've never developed for mobile.

I feel in most ways 3.0 is more public ready than 2.2 is. I'm sure there's some particular reason I'm wrong, (I think it's something with IOS) but for my uses 3.0 is the better mousetrap.

While you, on paper, should be able to drop your 2.2 project into 3.0 and convert it, for me this just wasn't the case -- It was a total mess, and I ended up having to rebuild in 3.0 from scratch. This ended up being for the best, though, as the new game was better and worked better.

If you want 3.0 badly I suggest subscribing. It's not a buggy or unstable or particularly unready; It's good.

extrakun

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I had never use Stencyl before, but I am very interested in Stencyl 3. Just a few couple of questions before I commit --

a) How does Stencyl 3 support different screen sizes and resolutions?
b) Does it have integration with GameCenter and support for IAP?
c) I am mostly a developer familiar with XNA, Unity3D, ActionScript - doing things from ground-up without using drag and drop features. Am I suitable for Stencyl 3's workflow?
d) Does Stencyl have support for tweens, physics and particle systems. If not, will existing solutions such as Box2D for Flash, Greensock, Starling particles and etc. work?
e) How is deployment to mobile platforms done? Do I have to open up XCode and Android to compile the code, or is there a tool provided by Stencyl that takes care of the process?
f) Does Stencyl 3 has a line by line debugger?

Or I could wait for the demo, but I have been hunting around too long for an engine.

Thanks in advance!

« Last Edit: November 23, 2013, 11:17:07 pm by extrakun »

Jon

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a) You specify a native game size and secondarily specify a scaling algorithm to apply when the aspect ratio doesn't match up. Higher resolutions are supported by importing graphics at a multiple of the native (1x) resolution.

b) Yes and Yes.

c) Stencyl's strongest value proposition is the drag and drop logic builder. Stencyl has coding facilities, but it's not a coding-first environment like Unity is.

d) Tweens, Box2D physics, but no built in particle system yet. You can adapt one in fairly easily at the code level (one that is based on OpenFL), but there's nothing built into the GUI yet.

e) It's automatically done from within the app, though you need to have Xcode and the Android SDK's installed.

f) You'll need to use Xcode or the equivalent tools for Android to do this.

I'd normally be eager to sell, but I also don't want to be selling something that doesn't fit your needs. Stencyl is built on top of OpenFL - perhaps OpenFL (an adaptation of the Flash API to Haxe) may be a better place for you to start since you sound like you prefer to code things up from scratch.

extrakun

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Hi Jon,

Thanks for the reply. While I am used to doing everything from ground up, the reason why I am considering Stencyl 3 is that I am somewhat tired of doing all the infrastructure and framework.

I am just curious if there is scripting in Stencyl 3 and it supports whatever ActionScript 3 (OOP, static variables, closures etc.). It would be fine for me if I can get to code the game logic using scripting - the rest can be encapsulated in black boxes.

SadiQ

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From what I heard stencyl 3 uses Haxe so coding will probably have to be done in haxe as well.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

Jon

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Hi Jon,

Thanks for the reply. While I am used to doing everything from ground up, the reason why I am considering Stencyl 3 is that I am somewhat tired of doing all the infrastructure and framework.

I am just curious if there is scripting in Stencyl 3 and it supports whatever ActionScript 3 (OOP, static variables, closures etc.). It would be fine for me if I can get to code the game logic using scripting - the rest can be encapsulated in black boxes.

Got it. Stencyl may work out for you.

We're based entirely on Haxe, so you would script your logic in Haxe, which is rather similar to AS3.
http://haxe.org/ref

soumyadip

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i want it badly..pls, pls pls..release this 3.0!! its almost end 2013!!

rob1221

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For those wondering, we're waiting on the OpenFL devs (again) to fix their sound implementation for mobile.