I had never use Stencyl before, but I am very interested in Stencyl 3. Just a few couple of questions before I commit --
a) How does Stencyl 3 support different screen sizes and resolutions?
b) Does it have integration with GameCenter and support for IAP?
c) I am mostly a developer familiar with XNA, Unity3D, ActionScript - doing things from ground-up without using drag and drop features. Am I suitable for Stencyl 3's workflow?
d) Does Stencyl have support for tweens, physics and particle systems. If not, will existing solutions such as Box2D for Flash, Greensock, Starling particles and etc. work?
e) How is deployment to mobile platforms done? Do I have to open up XCode and Android to compile the code, or is there a tool provided by Stencyl that takes care of the process?
f) Does Stencyl 3 has a line by line debugger?
Or I could wait for the demo, but I have been hunting around too long for an engine.
Thanks in advance!