I can't talk about anything specific in 3.0 due to the NDA, but the staff have been very busy on it, and there is some good stuff in there, including things that haven't been made public yet. While the Stencyl team has changed release dates before, I really doubt it will take until the end of the year to finish 3.0.
tnx for at least noticing my questions... maybe I was a little harsh back there because the game I'm developing(currently storyboarding and drawing...) really depends on some things that are not a part of stencyl right now... and there is no info about the implementation of these things ...
For an adventure game (point&click+extra functions and minigames), it is really important to be hardware accelerated on pc because I want to have a lot of animations and large images...
Functions that would be neccesary:
Zooming
Getting system info and it's use (at least on pc)
Hardware support
Fullscreen support with smart scaling or at least letterbox
Per pixel collision detection
And down the road I would like to see shader support and better physics engine but for this game it is not of importance
Anything would do really, I just want stencyl to become more than just a Flash game engine with it's typical simplified art and functionality...
greetings