Very Intense Lag after death

alcas

  • Posts: 28
After my actor dies, there is a very intense lag that follows. it affects the time as well because the reload sequence supposed to be .5 seconds slowed to 5

coleislazy

  • *
  • Posts: 2607
I'm almost positive you're getting a bunch of errors printed to the console. If you hit tilde (~) on a US keyboard (it differs in other regions), you should see them. You probably have a behavior that is trying to refer to the player, but generates an error because he is already dead. Put a check "if [Player Attribute] is alive" before you execute any functions on the player in that behavior.

alcas

  • Posts: 28
Thank You. Using the tilde button I was able to deduce that my target was trying to be followed even after death