So I have a player actor. All its animations are 64 by 64 except for attacking animations which are 128 by 128. When ending an attack animation and returning to a 64 by 64 animation, sometimes the smaller animation will be aligned (just for an instant) with the top left corner of the larger animation before returning to being centered. I don't think it actually affects gameplay, but clicking the button to make the actor attack rapidly makes it look like its jumping back and forth and its very annoying. I'm pretty sure this is a bug, though I read something about different sized animations being addressed in 2.x. Is there a way to stop this? I'd rather not increase the dimensions of all the other animations.