Its not about the money of course, I just wanted to tell that you should learn the basics of the software at first and then it will be a lot easier to convince people to work with you. The workflow of your collaboration projects will also become more faster and more professional.
There are developers out there who needed 1-2 years to gain a constant fanbase of >100 people and others have more or less, but no one will become popular by the first project and without some experience with the software, they all have the now-how of their work, which they didn't learn in a year.
By the way I am willing to help, as others too, but you should at least create a basic game idea and then polish it up as you can as your first game. When you have questions everyone here help you without a reward. Just try it!