If you're up to beta testing could you test my demo by chance? It needs a little work and i'm unsure what changes need to happen.
also please disregard the graphics, i'm bad with sprites and currently looking for an animator.
Thanks
Zhaetur
link: http://www.stencyl.com/game/play/13349
Sure thing.
The good:
-- A game where you control the effect of gravity on various objects with a gun is interesting. Seems like there's quite a bit of room to explore some gameplay options here.
-- In the real world, not only would your weight cause the box to fall downwards (if you're trying to glide across a pit for some reason), but the box would rotate too. It's good that players don't have to deal with such frustrations, which makes it much more accessible to the general population. Though to be honest, I wouldn't mind allowing real physics to take place, either in part or in whole. Both have their own set of ease and challenges.
-- Barriers prohibiting blocks, the player, shots, or a combination are a good direction in making puzzles.
The bad:
-- If you die by not falling down a hole, you lose your gun permanently. You are forced to restart. Strangely, this is not true in the second last level when you get electrocuted.
-- Why is it that I can fall through the bottom of the screen, but the block does not?
-- You can shoot into solid walls, and it will even "hit" other walls that it encounters. This can be best demonstrated by screwing around in the first level that you encounter an enemy.
-- If you press up against a wall, the friction is enough to make you "stick" and stay off the ground indefinitely.
-- The speed at which the blocks move suddenly changes depending on the distance they are from the point that you shot. This just feels unnatural. Either set the speed to be the same, or have the speed change gradually as opposed to suddenly.
-- The blue block seems to behave strangely, and I suggest you take a serious look at it. Just to show one example, shoot something using a non-blue color. Then when you have the color switched to blue, while the block is still flying through the air, cancel gravity. It causes the block to stop moving, but float there as opposed to fall down to the ground. They also seem to defy gravity.
-- The red block in the same room has its origin point at one of its ends instead of the middle (I'm not sure if the green block has the same problem). This causes the block to rotate on an imaginary hinge.
-- If you try a point-blank shot or something close to it, it just plain doesn't work.
-- The demo ended =(
Suggestions:
-- You should probably set the power of the jump pads so that they work more consistently.
-- I would try to work on the quality of the physics and controls. That way, it doesn't feel like a chore when playtesting harder levels. You should enjoy the game you're making!
-- Make bigger levels! You're not limited to a single screen you know!
-- An idea: maybe the player needs a certain shape to progress through a level, while a different shape would either make the player's job more difficult, or just outright kill him at some points. And maybe the player would need to bring a couple of blocks with him across a sea of electricity or something.