An odd question about stencyl's game save system

Miketheweird

  • Posts: 12
I've played at least one game series (Arkandian Crusade & Revenant) that utilize features such as achieving certain goals in one game gives you bonuses in the next in the series and was wondering if this is at all possible with Stencyl.

To give a simple example
Imagine you have a simple platforming game where the player collects magic gems to increase their HP, and for every ten magic their HP total goes up 1. The max the player can achieve is +5, but they finished the game with only +4. The idea here is to allow him to start the sequel with +4 to his total health, or +3 if he only managed to collect between 30-39 magic crystals.

Any ideas or is this more of a pipe dream at the moment?
In twilight hour seeking power,
the wise mage scrys from tallest tower.
Seeking knowledge in the night,
as demons call for him to fight.

coleislazy

  • *
  • Posts: 2607
It is certainly possible, but not supported with blocks. You'd have to code it yourself. If I were attempting this, I would ignore Stencyl's save system and write my own as I would for a pure AS3 project. There should be many tutorials on the web for this. If you went this route, you'd know exactly where your game is saved and how your next game could find it.

Miketheweird

  • Posts: 12
I figured that might be the case...
Was hoping there was an easier work around to it aside from "Learn to program in AS3"

I'll look at tutorials, but so far as I have experienced, most tutorials on programing are written from and for a perspective that you already know how to program in the first place, which is one of the main reasons I'm here with stencyl.

Ah well, thanks for the reply =]

In twilight hour seeking power,
the wise mage scrys from tallest tower.
Seeking knowledge in the night,
as demons call for him to fight.